Skill-to-earn on-chain

Play our fast, minimalist games. Climb the leaderboard. Convert Shards into $DISR.

Claim $DISR Whitepaper
Season ends in
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Total $DISR claimed
Players

How it works

  • 🎮 Play Disruptive: Snake (and more soon).
  • 💎 Earn Shards based on your in-game score streaks.
  • 🧾 Request a claim voucher (EIP-712) once per day.
  • ⛓️ Use the voucher to claim $DISR on-chain.
  • 🎟️ Spend $DISR on skins, tournaments, rerolls, and more.
Network: PLACEHOLDER_NETWORK

We run low fees (L2). Claims require network switch in wallet.

Tokenomics

  • 35% — Player rewards (4 years, decaying by season)
  • 20% — Treasury / DAO
  • 15% — Team (36m vest, 12m cliff)
  • 15% — Ecosystem / partnerships
  • 10% — Liquidity
  • 5% — Advisors (vesting)

Emissions are capped per season. Rewards are distributed via signed claims. Read more in the docs.

Ticker: $DISR

Claim $DISR

Turn your Shards (off-chain points) into on-chain $DISR using a signed voucher.

Connect your wallet to begin.

Safety: claims use short-lived signatures; each voucher is unique and bound to your address. Always verify the contract address.

Distributor: PLACEHOLDER_DISTRIBUTOR

Roadmap

Phase 1
Launch Snake + signed prize images, basic claim, Season 0 leaderboard.
Phase 2
Mirror Dash release, weekly tournaments, cosmetics paid in $DISR.
Phase 3
NFT badges, DAO bootstrapping, new game mode with co-op portals.

FAQ

Is this financial advice?

No. Tokens are experimental; do your own research.

Which chain?

Low-fee L2 (set in the site). Use testnet to try claims safely.

Anti-cheat?

Server nonces, heuristics, per-IP/device rate limits, and signed claims.

When token?

Seasonal emissions; read the docs for dates and allocations.

Disruptive
Score: 0
High-score: 0
Speed: 1.0x
Mode: Normal

Disruptive — fullscreen

Goal: reach 50 points. After 20, walls are deadly. Corners are portals.